3ds Max
Unity
3ds Max
Unity
3ds Max
Unity
3ds Max
Unity
3ds Max
Unity
3ds Max
Unity
3ds Max
No signals
Unity
3ds Max
No signals
Unity
Users: 1 user
Storage: N/A
Limits: Most expensive per-year option ($3,060/year). No ownership, subscription required to continue.
Users: 1 user
Storage: N/A
Limits: Windows only. No perpetual option, must renew annually. Very expensive for individuals.
Users: 1 user
Storage: N/A
Limits: Annual gross revenue must be under $100,000 USD. Cannot use on projects valued over $100,000 USD.
Users: Unlimited
Storage: 5GB cloud storage
Limits: Only available if total revenue/funding under $200,000/year
Users: 1 seat
Storage: 25GB cloud storage
Limits: Required if over $200K revenue; doesn't include source code access
Users: 1 seat
Storage: 25GB cloud storage
Limits: Same as Pro yearly
Users: Custom
Storage: Custom
Limits: Required if over $25M annual revenue, minimum commitment terms
| Feature | 3ds Max | Unity |
|---|---|---|
| Modeling | ||
| Polygon Modeling Powerful modifier stack system | ||
| NURBS Modeling Full support | ||
| Development | ||
| 2D game support Excellent - tilemaps, animation, physics | ||
| 3D game support Good but trails Unreal for photorealism | ||
| Visual scripting Unity Visual Scripting (formerly Bolt) | ||
| Source code access Enterprise only | ||
| Rendering | ||
| Arnold Renderer Included in subscription | ||
| V-Ray Support Separate license required | ||
| Corona Support Separate license required | ||
| Platform | ||
| Mobile export Industry-leading iOS/Android support | ||
| Console export PS5, Xbox, Switch - requires Pro | ||
| VR/AR support Excellent Oculus, SteamVR, ARKit support | ||
| WebGL export Browser games supported | ||
| Mac Support Windows only | ||
| Animation | ||
| Character Animation Capable but Maya preferred | ||
| Effects | ||
| Particle Systems Particle Flow system | ||
| Content | ||
| Asset Store Massive marketplace, quality varies | ||
| Integration | ||
| CAD Import Strong Autodesk ecosystem | ||
| Pricing | ||
| Free tier Personal free up to $200K revenue | ||
| Extensibility | ||
| MAXScript Scripting and automation | ||
| Python Support Limited compared to Maya | ||
| Licensing | ||
| Open source Proprietary - use Godot for open source | ||
| Texturing | ||
| UV Mapping Standard toolset | ||
| Networking | ||
| Multiplayer built-in Netcode for GameObjects, Mirror | ||