Unity
Godot
No signals
Unity
Godot
Unity
Godot
Unity
Godot
Unity
Godot
Unity
Godot
Unity
Godot
Unity
Godot
No signals
Users: Unlimited
Storage: 5GB cloud storage
Limits: Only available if total revenue/funding under $200,000/year
Users: 1 seat
Storage: 25GB cloud storage
Limits: Required if over $200K revenue; doesn't include source code access
Users: 1 seat
Storage: 25GB cloud storage
Limits: Same as Pro yearly
Users: Custom
Storage: Custom
Limits: Required if over $25M annual revenue, minimum commitment terms
Users: Unlimited
Limits: No official console export, smaller asset ecosystem than competitors
Users: Per project
Limits: Third-party solution, adds dependency outside core Godot
| Feature | Unity | Godot |
|---|---|---|
| Development | ||
| 2D game support Excellent - tilemaps, animation, physics | ||
| 3D game support Good but trails Unreal for photorealism | ||
| Visual scripting Unity Visual Scripting (formerly Bolt) | ||
| Source code access Enterprise only | ||
| C# support Supported but GDScript is primary | ||
| Git-friendly files Text-based scenes, perfect VCS | ||
| Platform | ||
| Mobile export Industry-leading iOS/Android support | ||
| Console export PS5, Xbox, Switch - requires Pro | ||
| VR/AR support Excellent Oculus, SteamVR, ARKit support | ||
| WebGL/HTML5 export Browser games supported | ||
| WebGL export Browser games supported | ||
| Content | ||
| Asset Store Massive marketplace, quality varies | ||
| Asset marketplace Smaller than Unity/Unreal stores | ||
| Pricing | ||
| Free tier Personal free up to $200K revenue | ||
| Licensing | ||
| Open source Proprietary - use Godot for open source | ||
| Networking | ||
| Multiplayer built-in Netcode for GameObjects, Mirror | ||