Unity
ZBrush
Unity
ZBrush
Unity
ZBrush
Unity
ZBrush
Unity
ZBrush
Unity
ZBrush
Unity
ZBrush
Unity
ZBrush
Unity
No signals
ZBrush
Users: Unlimited
Storage: 5GB cloud storage
Limits: Only available if total revenue/funding under $200,000/year
Users: 1 seat
Storage: 25GB cloud storage
Limits: Required if over $200K revenue; doesn't include source code access
Users: 1 seat
Storage: 25GB cloud storage
Limits: Same as Pro yearly
Users: Custom
Storage: Custom
Limits: Required if over $25M annual revenue, minimum commitment terms
Users: 1 user
Limits: Essentially a demo - cannot export or save work, missing key brushes
Users: 1 user
Limits: Requires internet for license verification
Users: 1 user
Limits: Requires internet for license verification
Users: 1 user
Limits: iPad only, import wipes scene, no real-time rendering
Users: 1 user
Limits: May be overkill if only need ZBrush
| Feature | Unity | ZBrush |
|---|---|---|
| Development | ||
| 2D game support Excellent - tilemaps, animation, physics | ||
| 3D game support Good but trails Unreal for photorealism | ||
| Visual scripting Unity Visual Scripting (formerly Bolt) | ||
| Source code access Enterprise only | ||
| Performance | ||
| High polygon sculpting (100M+) Industry-leading poly count handling | ||
| Sculpting | ||
| Dynamic subdivision DynaMesh, Sculptris Pro | ||
| Platform | ||
| Mobile export Industry-leading iOS/Android support | ||
| Console export PS5, Xbox, Switch - requires Pro | ||
| VR/AR support Excellent Oculus, SteamVR, ARKit support | ||
| Linux support Windows and Mac only | ||
| WebGL export Browser games supported | ||
| Workflow | ||
| Automatic retopology ZRemesher with edge flow control | ||
| UV unwrapping UV Master plugin | ||
| Animation | ||
| Rigging and animation Must export to Maya/Blender | ||
| Rendering | ||
| Photorealistic rendering Basic BPR only, need external renderer | ||
| Content | ||
| Asset Store Massive marketplace, quality varies | ||
| Mobile | ||
| iPad version Separate subscription or included with desktop | ||
| Pricing | ||
| Free tier Personal free up to $200K revenue | ||
| Free tier with export Free iPad version has no export | ||
| Integrations | ||
| GoZ integration One-click export to Maya, 3ds Max, Cinema 4D | ||
| Licensing | ||
| Open source Proprietary - use Godot for open source | ||
| Export | ||
| 3D printing preparation Decimation, mesh fixing, slicing | ||
| Collaboration | ||
| Real-time collaboration | ||
| Networking | ||
| Multiplayer built-in Netcode for GameObjects, Mirror | ||