Unreal Engine
Unity
Unreal Engine
Unity
Unreal Engine
Unity
Unreal Engine
Unity
Unreal Engine
Unity
Unreal Engine
Unity
Unreal Engine
Unity
Unreal Engine
Unity
No signals
Unreal Engine
No signals
Unity
Users: Unlimited
Limits: Royalty applies to all revenue regardless of collection method; cannot use for non-game commercial without enterprise license
Users: 1 seat
Limits: Must contact Epic for enterprise support; separate from gaming use
Users: Unlimited
Limits: Must accept Epic Games Store exclusivity terms to avoid UE5 royalty
Users: Unlimited
Limits: Only for non-interactive content; games or simulations require standard or enterprise license
Users: Unlimited
Storage: 5GB cloud storage
Limits: Only available if total revenue/funding under $200,000/year
Users: 1 seat
Storage: 25GB cloud storage
Limits: Required if over $200K revenue; doesn't include source code access
Users: 1 seat
Storage: 25GB cloud storage
Limits: Same as Pro yearly
Users: Custom
Storage: Custom
Limits: Required if over $25M annual revenue, minimum commitment terms
| Feature | Unreal Engine | Unity |
|---|---|---|
| Graphics | ||
| Nanite virtualized geometry Automatic LOD for film-quality assets | ||
| Lumen global illumination Real-time lighting without baking | ||
| Development | ||
| 3D game support Good but trails Unreal for photorealism | ||
| Blueprint visual scripting Full games without C++ | ||
| C++ programming Required for performance-critical code | ||
| Visual scripting Unity Visual Scripting (formerly Bolt) | ||
| 2D game support Paper2D underdeveloped | ||
| Source code access Full engine source on GitHub | ||
| Platform | ||
| Mobile export Industry-leading iOS/Android support | ||
| Console export PS5, Xbox, Switch - requires Pro | ||
| Mobile optimization Poor - large builds, battery drain | ||
| VR/AR support Excellent for high-end VR | ||
| Cross-platform export PC, console, mobile, web | ||
| WebGL export Browser games supported | ||
| Content | ||
| Marketplace assets Thousands of free assets from Epic | ||
| Asset Store Massive marketplace, quality varies | ||
| Networking | ||
| Multiplayer built-in Has architectural issues for competitive games | ||
| Licensing | ||
| Open source Proprietary - use Godot for open source | ||
| Pricing | ||
| Free tier Completely free until $1M revenue | ||