Unreal Engine
ZBrush
Unreal Engine
ZBrush
Unreal Engine
ZBrush
Unreal Engine
ZBrush
Unreal Engine
ZBrush
Unreal Engine
ZBrush
Unreal Engine
ZBrush
Unreal Engine
ZBrush
Unreal Engine
No signals
ZBrush
Users: Unlimited
Limits: Royalty applies to all revenue regardless of collection method; cannot use for non-game commercial without enterprise license
Users: 1 seat
Limits: Must contact Epic for enterprise support; separate from gaming use
Users: Unlimited
Limits: Must accept Epic Games Store exclusivity terms to avoid UE5 royalty
Users: Unlimited
Limits: Only for non-interactive content; games or simulations require standard or enterprise license
Users: 1 user
Limits: Essentially a demo - cannot export or save work, missing key brushes
Users: 1 user
Limits: Requires internet for license verification
Users: 1 user
Limits: Requires internet for license verification
Users: 1 user
Limits: iPad only, import wipes scene, no real-time rendering
Users: 1 user
Limits: May be overkill if only need ZBrush
| Feature | Unreal Engine | ZBrush |
|---|---|---|
| Graphics | ||
| Nanite virtualized geometry Automatic LOD for film-quality assets | ||
| Lumen global illumination Real-time lighting without baking | ||
| Performance | ||
| High polygon sculpting (100M+) Industry-leading poly count handling | ||
| Sculpting | ||
| Dynamic subdivision DynaMesh, Sculptris Pro | ||
| Development | ||
| Blueprint visual scripting Full games without C++ | ||
| C++ programming Required for performance-critical code | ||
| 2D game support Paper2D underdeveloped | ||
| Source code access Full engine source on GitHub | ||
| Workflow | ||
| Automatic retopology ZRemesher with edge flow control | ||
| UV unwrapping UV Master plugin | ||
| Content | ||
| Marketplace assets Thousands of free assets from Epic | ||
| Animation | ||
| Rigging and animation Must export to Maya/Blender | ||
| Platform | ||
| Mobile optimization Poor - large builds, battery drain | ||
| VR/AR support Excellent for high-end VR | ||
| Linux support Windows and Mac only | ||
| Cross-platform export PC, console, mobile, web | ||
| Rendering | ||
| Photorealistic rendering Basic BPR only, need external renderer | ||
| Mobile | ||
| iPad version Separate subscription or included with desktop | ||
| Networking | ||
| Multiplayer built-in Has architectural issues for competitive games | ||
| Integrations | ||
| GoZ integration One-click export to Maya, 3ds Max, Cinema 4D | ||
| Export | ||
| 3D printing preparation Decimation, mesh fixing, slicing | ||
| Collaboration | ||
| Real-time collaboration | ||
| Pricing | ||
| Free tier Completely free until $1M revenue | ||
| Free tier with export Free iPad version has no export | ||