Weaviate Batch Import Errors and Failed Objects

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Workaround available Python, TypeScript, Java, Go Updated November 15, 2026Based on 2 user reportsHow we research

Quick answer

A bad object does not stop a Weaviate batch import; failures are collected separately. Read failed_objects and number_errors, then fix and retry only those.

Most likely fix: Find the failures

How to fix it

Try these in order — the most common fix is first.

  1. 1. Find the failures

    1. Python: check collection.batch.failed_objects after the batch context closes
    2. Use batch.number_errors inside the loop and break past a threshold
    3. With data.ingest(), read the errors dict keyed by object index
    Did this fix it?
  2. 2. Reduce rate-limit errors

    1. Set requests_per_minute_embeddings or tokens_per_minute_embeddings via client.integrations.configure()
    2. Use server-side batching (v1.36+) or a fixed batch size such as 200
    Did this fix it?
  3. 3. Make imports safe to retry

    1. Use generate_uuid5 for deterministic IDs
    2. Stream large files instead of one insertMany call
    Did this fix it?

Symptoms

Import finishes but some objects are missing, or errors like 'Failed to send all objects in a batch' appear.

Why it happens

  • Individual objects fail validation or vectorization
  • Vectorizer provider rate limits (OpenAI, Cohere)
  • Large single requests exceeding GRPC_MAX_MESSAGE_SIZE
  • Duplicates from missing deterministic IDs

This guide also covers

  • weaviate batch import error
  • weaviate failed_objects
  • weaviate import slow
  • weaviate batch failed

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