Godot Android Export Failed (JDK, SDK and Keystore Errors)

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Workaround available Windows, macOS, Linux Updated November 14, 2026Based on 5 user reportsHow we research

Quick answer

Most Godot 4 Android export failures are a wrong JDK (Godot 4 needs JDK 17), a wrong Android SDK path or a missing debug keystore. Fix the three Editor Settings paths first.

Most likely fix: Set the Java and Android SDK paths

How to fix it

Try these in order — the most common fix is first.

  1. 1. Set the Java and Android SDK paths

    1. Open Editor > Editor Settings > Export > Android
    2. Set Java SDK Path to a JDK 17 install
    3. Set Android SDK Path to the SDK root, the folder containing platform-tools, build-tools and platforms
    4. On Windows, if a keystore is set and no JDK is on PATH, setting the Java SDK Path is the known workaround
    Did this fix it?
  2. 2. Create or point to a debug keystore

    1. Set Debug Keystore in Editor Settings > Export > Android to a path; Godot can generate it if the file does not exist
    2. Use user androiddebugkey and password android
    3. Release builds need your own release keystore in the export preset
    Did this fix it?
  3. 3. Install the Android build template for Gradle builds

    1. Open Project > Install Android Build Template
    2. Enable Use Gradle Build in the Android export preset only if you need it
    Did this fix it?
  4. 4. Read the full output log

    1. Open the Output panel at the bottom after the failed export
    2. Look for the first red error line: the popup often hides the real cause
    3. Install the matching Build-Tools version in Android SDK Manager if the log names one
    Did this fix it?

Symptoms

Export to Android fails with a generic error popup, 'Could not find keystore', apksigner errors or Gradle errors in the output log.

Why it happens

  • JDK version does not match what the Godot 4 Gradle build expects (JDK 17)
  • Android SDK path points to the wrong folder instead of the SDK root
  • Debug keystore path is empty or the file does not exist
  • Android build template not installed for Gradle builds
  • Build-Tools version missing from the SDK

This guide also covers

  • godot android export failed
  • godot apksigner returned with error
  • godot android debug keystore
  • godot android build template
  • godot jdk 17

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