Unreal Engine Shaders Compiling Forever (Stuck at 45%)

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Workaround available Windows, macOS, Linux Updated November 14, 2026Based on 4 user reportsHow we research

Quick answer

Stuck shader compilation is usually either a very long first compile or stalled shader workers. Confirm CPU activity, then check the log and Derived Data Cache.

Most likely fix: Verify it is really working

How to fix it

Try these in order — the most common fix is first.

  1. 1. Verify it is really working

    1. Open Task Manager and look for many ShaderCompileWorker processes using CPU
    2. Tail the newest log in Saved/Logs to see shaders being processed
    3. If CPU is busy, wait; restarting repeats the work
    Did this fix it?
  2. 2. Fix the Derived Data Cache

    1. Default location: C:\Users\<you>\AppData\Local\UnrealEngine\Common\DerivedDataCache
    2. Close the editor, back up, then clear it and relaunch
    3. Keep the cache on an SSD with free space
    Did this fix it?
  3. 3. Unblock shader workers

    1. Add ShaderCompileWorker.exe and the editor to antivirus exclusions and the Windows firewall allow list
    Did this fix it?
  4. 4. Last-resort config changes

    1. Some users report editing ConsoleVariables.ini or r.Shaders.AllowCompilingThroughWorkers; back up config files first and treat these as unofficial
    Did this fix it?

Symptoms

Editor loading sticks at 45% 'Compiling Shaders', or the shader counter in the corner never reaches zero; the first launch of a project can take hours.

Why it happens

  • First launch of a new project or engine version has thousands of shaders to compile
  • Slow CPU, HDD, or too few cores
  • Corrupt or inaccessible Derived Data Cache
  • Shader compile workers blocked by antivirus or firewall
  • Engine bug in a specific version

This guide also covers

  • unreal engine stuck compiling shaders
  • unreal engine stuck at 45%
  • unreal engine shaders compiling forever

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