Unreal Engine Packaging Failed (Unknown Cook Failure)

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Workaround available Windows, Android, iOS, consoles Updated November 14, 2026Based on 4 user reportsHow we research

Quick answer

ExitCode=25 'Unknown Cook Failure' is generic. The real error is earlier in the UAT log: find the first Error line, then fix missing references or redirectors.

Most likely fix: Find the first error

How to fix it

Try these in order — the most common fix is first.

  1. 1. Find the first error

    1. Open Output Log > Show full log, or the UAT log in Saved/Logs
    2. Scroll up from ExitCode=25 and find the first 'Error:' or failed ensure
    Did this fix it?
  2. 2. Fix references

    1. Right-click Content folders > Fix Up Redirectors in Folder
    2. Resolve 'Failed to load' and 'Can't find file' warnings
    Did this fix it?
  3. 3. Clean build artifacts

    1. Delete Saved/Cooked, Intermediate and DerivedDataCache entries for the project and package again
    Did this fix it?
  4. 4. Check SDKs and memory

    1. Confirm Visual Studio workloads and platform SDKs match your engine version
    2. Reduce very large textures and close other apps while cooking
    Did this fix it?

Symptoms

Package Project ends with 'Packaging failed', 'UATHelper: Packaging ... ExitCode=25 (Error_UnknownCookFailure)' or a cook crash.

Why it happens

  • Broken or missing asset references
  • Assets marked never-cook or engine content referenced
  • Redirectors left from moved assets
  • Out of memory on huge textures
  • Toolchain or SDK mismatch

This guide also covers

  • unreal engine packaging failed
  • unknown cook failure unreal
  • unreal engine packaging error exitcode 25

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