Unreal Engine Packaging Failed (Unknown Cook Failure)
Workaround available Windows, Android, iOS, consoles Updated November 14, 2026Based on 4 user reportsHow we research
Quick answer
ExitCode=25 'Unknown Cook Failure' is generic. The real error is earlier in the UAT log: find the first Error line, then fix missing references or redirectors.
Most likely fix: Find the first error
How to fix it
Try these in order — the most common fix is first.
1. Find the first error
- Open Output Log > Show full log, or the UAT log in Saved/Logs
- Scroll up from ExitCode=25 and find the first 'Error:' or failed ensure
Did this fix it?2. Fix references
- Right-click Content folders > Fix Up Redirectors in Folder
- Resolve 'Failed to load' and 'Can't find file' warnings
Did this fix it?3. Clean build artifacts
- Delete Saved/Cooked, Intermediate and DerivedDataCache entries for the project and package again
Did this fix it?4. Check SDKs and memory
- Confirm Visual Studio workloads and platform SDKs match your engine version
- Reduce very large textures and close other apps while cooking
Did this fix it?
Symptoms
Package Project ends with 'Packaging failed', 'UATHelper: Packaging ... ExitCode=25 (Error_UnknownCookFailure)' or a cook crash.
Why it happens
- Broken or missing asset references
- Assets marked never-cook or engine content referenced
- Redirectors left from moved assets
- Out of memory on huge textures
- Toolchain or SDK mismatch
This guide also covers
- unreal engine packaging failed
- unknown cook failure unreal
- unreal engine packaging error exitcode 25
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