Unreal Engine Fatal Error Crash
Quick answer
The 'Fatal error' crash reporter is a generic wrapper; the real cause is in the callstack and the newest log in Saved/Logs. Check recent changes (plugin, engine update, corrupted asset) first.
Most likely fix: Read the log and callstack
How to fix it
Try these in order — the most common fix is first.
1. Read the log and callstack
- Open <Project>/Saved/Logs and open the newest .log file
- Search for 'Fatal error', 'Assertion failed' and 'Access violation'
- Note the source file name and any /Game/... asset path, then search that exact text on the Unreal forums
Did this fix it?2. Remove recent changes
- Disable plugins added recently in Edit > Plugins (or set Enabled false in the .uproject)
- Reopen the project; if it works, re-enable plugins one at a time
Did this fix it?3. Clear generated folders
- Close the editor and back up the project
- Delete Intermediate and Saved/Autosaves, keep Content and Config
- Regenerate project files from the .uproject right-click menu and reopen
Did this fix it?4. Update drivers and the engine
- Install the latest GPU driver
- Update to the newest hotfix of your engine version via the Epic Games Launcher
Did this fix it?
Symptoms
The editor or packaged game closes with a Crash Reporter window titled 'Unreal Engine is exiting due to Fatal error' or 'Assertion failed', often naming a source file and line.
Why it happens
- Corrupted or engine-version-incompatible asset
- Plugin or marketplace content built for another engine version
- Driver or GPU problem
- Stale Derived Data Cache or shader cache
- Engine bug in a specific version
This guide also covers
- unreal engine fatal error
- unreal engine crash
- unreal engine assertion failed
- unreal editor keeps crashing
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