Rider Indexing Takes Forever / Stuck on Indexing
Workaround available Windows, macOS, Linux Updated November 14, 2026Based on 3 user reportsHow we research
Quick answer
Rider indexing can run for many minutes or never finish on a large solution with many projects (or a Unity project with the Library folder). The fix that usually works is excluding generated folders and invalidating caches.
Most likely fix: Exclude folders you do not edit
How to fix it
Try these in order — the most common fix is first.
1. Exclude folders you do not edit
- In the Project tool window right-click the folder
- Choose Mark Directory as | Excluded
- Repeat for bin, obj, node_modules and the Unity Library and Temp folders
- Wait for indexing to finish once
Did this fix it?2. Invalidate caches
- Open File | Invalidate Caches
- Tick the options you want to clear and click Invalidate and Restart
- Let the full re-index finish before working
Did this fix it?3. Exclude the project and IDE caches from antivirus
- Add the project folder and the IDE system/cache folder to your antivirus exclusions
- Restart the IDE
Did this fix it?
Symptoms
The status bar shows "Indexing..." or "Updating indexes" for a long time, code completion and navigation are unavailable, and fans spin up.
Why it happens
- Huge generated or dependency folders (bin, obj, node_modules and the Unity Library and Temp folders) inside the project root
- Corrupted caches after a crash, update or forced shutdown
- Antivirus scanning the IDE caches and project folder in real time
- Project stored on a slow network drive or synced folder (Dropbox, OneDrive)
- Too little heap memory, so the indexer keeps garbage collecting
This guide also covers
- rider indexing forever
- rider stuck on indexing
- rider indexing slow
- rider updating indexes
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