ZBrush Export Wrong Scale or Subtool Offset

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Workaround available Windows, macOS Updated November 14, 2026Based on 4 user reportsHow we research

Quick answer

Exported OBJ or FBX appears huge, tiny or shifted because of the Tool > Export Scale and Offset values; copy the values from a working subtool.

Most likely fix: Match the Scale and Offset values

How to fix it

Try these in order — the most common fix is first.

  1. 1. Match the Scale and Offset values

    1. Open Tool > Export, write down Scale and X/Y/Z Offset from a subtool that exports correctly
    2. Activate the broken subtool, enter the same values, export again
    Did this fix it?
  2. 2. Import the first subtool manually

    1. Do not send the first subtool through GoZ; import it manually to avoid wrong scaling
    Did this fix it?
  3. 3. Export one subtool at a time

    1. Single subtool exports were reported as more consistent than multi-subtool exports
    Did this fix it?

Symptoms

Model imports into Maya, Blender or a game engine at an odd size or position, or exports show nan.

Why it happens

  • Scale and Offset values saved on a subtool differ from the others
  • The first imported subtool is scaled to fit a 2x2x2 box
  • Subdivision levels on an imported subtool
  • Multi-subtool export combining differing scales

This guide also covers

  • zbrush export scale
  • zbrush obj export wrong size
  • zbrush fbx scale
  • zbrush export subtool position

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