ZBrush Export Wrong Scale or Subtool Offset
Quick answer
Exported OBJ or FBX appears huge, tiny or shifted because of the Tool > Export Scale and Offset values; copy the values from a working subtool.
Most likely fix: Match the Scale and Offset values
How to fix it
Try these in order — the most common fix is first.
1. Match the Scale and Offset values
- Open Tool > Export, write down Scale and X/Y/Z Offset from a subtool that exports correctly
- Activate the broken subtool, enter the same values, export again
Did this fix it?2. Import the first subtool manually
- Do not send the first subtool through GoZ; import it manually to avoid wrong scaling
Did this fix it?3. Export one subtool at a time
- Single subtool exports were reported as more consistent than multi-subtool exports
Did this fix it?
Symptoms
Model imports into Maya, Blender or a game engine at an odd size or position, or exports show nan.
Why it happens
- Scale and Offset values saved on a subtool differ from the others
- The first imported subtool is scaled to fit a 2x2x2 box
- Subdivision levels on an imported subtool
- Multi-subtool export combining differing scales
This guide also covers
- zbrush export scale
- zbrush obj export wrong size
- zbrush fbx scale
- zbrush export subtool position
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